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Submitted on
March 16, 2011
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Audi Q7 2010 Studio V II by MUCK-ONE Audi Q7 2010 Studio V II by MUCK-ONE
here is the second Version of the Q7. I reworked the shadow, changed the tire sidewall, the Carpaint and lighting to make it look realistic. The old look was a little bit artificial... Hope you like the change!

Here is the old version: [link]

Other angles are following in the next days / week and the interior is also ready for rendering ;-) so there are also coming! Everything is made with Cinema 4D and V-Ray. Postwork like the glows, color correction etc. is made with PS. There is also a 2400px version to download!

Comments and critics are very welcome!


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Kekszbelow Featured By Owner Nov 5, 2013
Ich frag mich immer wie die Leute diese kleinen Glanzpunkte hinbekommen oder diese großflächigen gleichmäßige Schatten. Sobald ich mit mehreren Lichtern arbeite um halbwegs gescheite Reflektionen von allen Seiten hinzubekommen geht mein Schatten flöten...
Würde ich zwar alles in Photoshop zurechtbiegen können aber das ist ja auch nicht sooo Sinn der Sache wenn ich hunderte Details noch nachbearbeiten muss :/
Arbeite mit C4D und Physical Render...könntest du mir evtl paar Tipps geben? Fahrzeugmodels ist alles soweit kein Problem nur das Licht und die Schatten...argh.

Achja und bevor ich es vergesse... Starke Bilder - fotorealistisch!
Einzig stört mich hier dann doch ein wenig der Schatten. Bisschen zu groß und Soft. Wirkt nicht 100% stimmig mit dem Licht. Aber hey immernoch besser als meine Render :P
bgutowski Featured By Owner May 30, 2013  Student
did you convert from cad data or is this totally modeled?
dt0098 Featured By Owner Sep 14, 2012
very nice!
CelikPena Featured By Owner Jun 9, 2011
perfect modeling !!! bravooo MUCK-ONE :)
narloke Featured By Owner Mar 23, 2011  Professional Digital Artist
I am not sure whether Q7 has a special type of paint treatment, but to me, the carpaint is not glossy enough, which is not desired by the car brands if they want to put it on ads. But of course, if it's for personal interest, it is indeed a great render!
NasG85 Featured By Owner Mar 19, 2011
Better in a lot of areas! The old one had nice contrast in the car paint whereas in the new render that rich colour has been lost a bit...
soroushcg Featured By Owner Mar 19, 2011
wow, It has better reflect on the body as old version.
it's really amazing studio lighting.
I like is so much.
drewbrand Featured By Owner Mar 19, 2011
Nice update! Talk about giving the people what they want lol

Still any chance of seeing the studio setup?

MUCK-ONE Featured By Owner Mar 19, 2011  Professional Digital Artist
I could sent you a screenshot via mail if you want? But it doesn´t help you much. It´ll only be well placed Arealights and some planes with mapped gradients on it. The importent thing is the placement and this depends on the car and look you wanted to generate. But i could tell you some important things how i work. I´ll work cplt. in linear color space and render my images as 16bit tiff Files for compositing in PS. So you got more color informations in them. I always render out nearly 30 masks for all importent parts so i could do individual color corrections. I´ll work in a HDR way with my lights and mapped planes. Which mean that i´ll use gradients which are above 100% lightness sometimes up to 750/1000 %. You had to mimic the way a photographer works then you´ll get much more realistic renderings. A photographer has diffrent kind of lights / softboxes which got diffrent light temperatures and intensities not only area, spot or omni lights with a lightness from 0-1. I hope that helps a little?


drewbrand Featured By Owner Mar 19, 2011
Awesome, thanks. Pretty much what I figured, I just wasn't thinking of the linear color space...which I guess I should be by now. Also, I never thought of gradients on the planes, I've just always done solid white boxes. I'll have to give those things a try next time. And 16 bit. I find once I bring a render into Photoshop, if I push it too hard, I get color banding which gets frustrating.

Thanks for the info.

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